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Returnal download code6/15/2023 There are constant unsettling chittering, humming noises to set you at unease, occasional Hans-Zimmer esque synth pulses, and subtle, elegant sound cues warn you of every enemy appearance(which is crucial, given how quickly you can lose your buff build-up if you're not careful and don't spot an enemy in your peripheral). And I said it's an audio-visual feast: the music and sound effects, ambient noises, are absolutely fantastic. This is a massive leap forward.It's heavily influenced by the Alien films, Prometheus especially, as well as highbrow modern-sci-fi releases like Annihilation and Arrival, the dystopic real world in The Matrix, even Cronenberg's Existenz: you can see hints of all these movies in everything from the squiddy-like enemies, the alien civilisation and its architecture, the alien artifacts(that shimmer and reform when you shoot them, like a swarm of insects) dotted enigmatically around the place.the body-horror weapon augments that latch onto the player like parasites.It is stitched together from so many different influences, it'd be easy for it to come across as lacking in personality. I'm surprised at what a huge step-up this is for Housemarque in terms of production values - their games have always looked spectacular, but in a lo-fi, indie way. It is dripping in atmosphere, it's smooth as butter at 60fps and whether the 4k is upscaled or not is irrelevant. Demon's Souls is still probably the best looking game on PS5, but this really is a gorgeous game. That's what professional critic reviews are for.But I can give my early impressions - and I'm eager to do so:Firstly, it's an audiovisual feast. So bear in mind, as always with early user reviews, that NO-ONE, least of all me, is capable of giving a proper review of the entire game yet. So bear in mind, as always with early user reviews, that NO-ONE, least of all me, is capableI've only been playing for a couple of days now. I've only been playing for a couple of days now.
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